csci201g || homework 1 : design
Assigned: Tuesday January 16
Due: Tuesday January 23
Pick a product/device/software/game (except iPod) and make a critical design analysis with respect to the four principles advocated by Norman:
- Conceptual model: is there consistency in the presentation and results? Does the system present a coherent image?
- Visibility: can the user tell the state of the device and alternatives for action?
- Mappings: Is it possible to determine the relationships between actions and results, between the controls and their effects, between the system state and what is visible?
- Feedback: Does the user receive full and continuous feedback about the results of actions?
How does the design reduce the gulf of execution?
How does the design reduce the gulf of evaluation?