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Wang, H., & Wellman, B. (in press). Social connectivity in America: Change in adult friendship network size from 2002 to 2007. American Behavioral Scientist. Ritterfeld, U., Shen, C., Wang, H., Nocera, L., &Wong, W. L. (in press). Multimodality and interactivity: Connecting properties of serious games with educational outcomes. CyberPsychology & Behavior. Refereed Conference Proceedings Wong, W. L., Shen, C., Nocera, L., Carriazo, E., Tang, F., Bugga, S., Narayanan, H., Wang, H., & Ritterfeld, U. (2007). Serious video game effectiveness. In Proceedings of the International Conference on Advances in Computer Entertainment Technology (pp. 49-55). New York: ACM. Book Chapters Wang, H. & Singhal, A. (2009). Entertainment-education through digital games. In Ritterfeld, U., Cody, M. J., & Vorderer, P. (Eds.) Serious games: Mechanisms and effects (pp. 271-292). New York: Routledge. Wang, H., Shen, C., & Ritterfeld, U. (2009). Enjoyment of digital games: What makes them seriously fun? In Ritterfeld, U., Cody, M. J., & Vorderer, P. (Eds.) Serious games: Mechanisms and effects (pp. 25-47). New York: Routledge. Shen, C., Wang, H., & Ritterfeld, U. (2009). Serious games and seriously fun games: Can they be on and the same? In Ritterfeld, U., Cody, M. J., & Vorderer, P. (Eds.) Serious games: Mechanisms and effects (pp. 48-62). New York: Routledge. Andersen, P. A., & Wang, H. (2008). Beyond language: Nonverbal communication across cultures. In L. Samovar, R. Porter, & E. R. McDaniel (Eds.), Intercultural Communication: A Reader (12th ed., pp. 264-280), Belmont, CA: Wadsworth. Andersen, P. A., & Wang, H. (2005). Unraveling cultural cues: Dimensions of nonverbal Communication across cultures. In L. Samovar, R. Porter, & E. R. McDaniel (Eds.), Intercultural Communication: A Reader (11th ed., pp. 250-266), Belmont, CA: Wadsworth. Wang, H. (1998). Japanese ancient dressing and Chinese Sui Tang culture (trans.). Collection of Research Papers on Japan Studies (pp. 174-185). Japan Calbee Group Foundation, Beijing, China: Japan Research Center of Peking University. Manuscripts under Review Wang, H. (under review). Digital games for health promotion: What we know and what we would like to know. Wang, H., & Kim, S. (under review). Jewel in the Palace: An incidental entertainment-education intervention for social change? Wang, H., Chung, J. E., Park, N., McLaughlin, M. L., & Fulk, J. (under review). A model of technology acceptance of online community participation. Manuscripts in Preparation Wang, H. (in process). Mapping the communication infrastructure of Chinese urban youth: A pilot study among Beijing high school students. Dong, F., & Wang, H. (in process). Closing the SNS gap: The Chinese development trajectories.
Chung, J. E., Park, N., Wang, H., Fulk, J., & McLaughlin, M. L. (in process). Age differences participation in online communities: An extension of technology acceptance model.
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