Refereed Journal Articles

Wang, H., & Wellman, B. (in press). Social connectivity in America: Change in adult friendship network size from 2002 to 2007. American Behavioral Scientist.

Ritterfeld, U., Shen, C., Wang, H., Nocera, L., &Wong, W. L. (in press). Multimodality and interactivity: Connecting properties of serious games with educational outcomes. CyberPsychology & Behavior.

Refereed Conference Proceedings

Wong, W. L., Shen, C., Nocera, L., Carriazo, E., Tang, F., Bugga, S., Narayanan, H., Wang, H., & Ritterfeld, U. (2007). Serious video game effectiveness. In Proceedings of the International Conference on Advances in Computer Entertainment Technology (pp. 49-55). New York: ACM.

Book Chapters

Wang, H. & Singhal, A. (2009). Entertainment-education through digital games. In Ritterfeld, U., Cody, M. J., & Vorderer, P. (Eds.) Serious games: Mechanisms and effects (pp. 271-292). New York: Routledge.

Wang, H., Shen, C., & Ritterfeld, U. (2009). Enjoyment of digital games: What makes them seriously fun? In Ritterfeld, U., Cody, M. J., & Vorderer, P. (Eds.) Serious games: Mechanisms and effects (pp. 25-47). New York: Routledge.

Shen, C., Wang, H., & Ritterfeld, U. (2009). Serious games and seriously fun games: Can they be on and the same? In Ritterfeld, U., Cody, M. J., & Vorderer, P. (Eds.) Serious games: Mechanisms and effects (pp. 48-62). New York: Routledge.

Andersen, P. A., & Wang, H. (2008). Beyond language: Nonverbal communication across cultures. In L. Samovar, R. Porter, & E. R. McDaniel (Eds.), Intercultural Communication: A Reader (12th ed., pp. 264-280), Belmont, CA: Wadsworth.

Andersen, P. A., & Wang, H. (2005). Unraveling cultural cues: Dimensions of nonverbal Communication across cultures. In L. Samovar, R. Porter, & E. R. McDaniel (Eds.), Intercultural Communication: A Reader (11th ed., pp. 250-266), Belmont, CA: Wadsworth.

Wang, H. (1998). Japanese ancient dressing and Chinese Sui Tang culture (trans.). Collection of Research Papers on Japan Studies (pp. 174-185). Japan Calbee Group Foundation, Beijing, China: Japan Research Center of Peking University.

Manuscripts under Review

Wang, H. (under review). Digital games for health promotion: What we know and what we would like to know.

Wang, H., & Kim, S. (under review). Jewel in the Palace: An incidental entertainment-education intervention for social change?

Wang, H., Chung, J. E., Park, N., McLaughlin, M. L., & Fulk, J. (under review). A model of technology acceptance of online community participation.

Manuscripts in Preparation

Wang, H. (in process). Mapping the communication infrastructure of Chinese urban youth: A pilot study among Beijing high school students.

Dong, F., & Wang, H. (in process). Closing the SNS gap: The Chinese development trajectories.

 

Chung, J. E., Park, N., Wang, H., Fulk, J., & McLaughlin, M. L. (in process). Age differences participation in online communities: An extension of technology acceptance model.

 

 

 

 

 

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The University of Southern California does not screen or control the content on this website and thus does not guarantee the accuracy, integrity, or quality of such content. All content on this website is provided by and is the sole responsibility of the person from which such content originated, and such content does not necessarily reflect the opinions of the University administration or the Board of Trustees