image

                                                      Sourav Dey

                                                                                              1268 West, 37th Place Los Angeles California - 90007
                                                                                               sourav.dey9@gmail.com souravde@usc.edu
                                                                                                    (213)400-3720

I am a second semester graduate student in the Department of Computer Science at The University of Southern California. I completed my undergraduation from SRM University, Chennai, India in 2012.

Technical Skills: C, C++, Visual C++, Visual C#, Java, Open GL, ASP .Net
Databases: MySql, SQL Server, Oracle SQL


Education Master's in Computer Science (Game Development)
August 2012 - May 2014 CGPA: 3.7
University of Southern California, Los Angeles, California, USA
Bachelor's in Technology
August 2008 - May 2012 CGPA: 3.8
S.R.M University, Chennai, India
Study Abroad
Fall 2010 University of Wisconsin, Madison

Graduate Courses Analysis of Algorithms, 3D Graphics and Rendering, Game Engine Development, Advance Mobile Devices, Immersive Game Development, Web Technology

Work Experience

Globsyn Technologies, India   February 2012 - July 2012
Job Title: Intern; Technologies Used: C#, MySQL, ASP .Net

Ardent Collaborations Pvt. Ltd., India June 2010 - July 2010
Job Title: Intern; Technologies Used: C#, ASP .Net

Developed Online Appointment Scheduling system; increasing daily appointments by 35%.

Projects

Tower Defense Game January 2013 - Present [GAME] [TRAILER] [POSTER]
Technologies Used: Maya 2013, Unity 4.0 3D Game Engine, Visual C#
It is a tower defense game where you have to destroy enemies main base as well as defend your own base from the enemies attack

Kinect Game using Prime Engine January 2013 - February 2013 [Video] [Video] [Video]
Technologies used: Maya, Prime Engine, Visual C++
Its a car game where the car is controlled by the person standing infront of the kinect. The car acutomatically throttles, turns right and left according to player, and brakes if the hand is down. The skeleton in the game also does the same things as the player does. When the player is not in the kinect range, it goes back to the default camera.

Game Character Animation January 2013 - Present [Video] [Video]
Technologies used: Maya
The character can walk as well as has some emotions.

3D Graphics Renderer and Shadow Mapping September 2012 - December 2012 [PPT] [Report] [SVN]
Technologies Used: C++
The renderer has features such as model transformations, lighting and shading, UV texturing.
For the final project, we added shadow mapping to the renderer.

Havok Physics - USC Gamepipe Game Engine September 2012 - December 2012
Technologies Used: C++
Added features to the havok game engine such as flexibility, threshold of objects, in game collision detection.

Developed Graphical town November 2010 - December 2010
Technologies used: Visual C++, Open GL
Flying people on their broomsticks, with user changeable time of day, fiels of view. Implemented texturing, shading, local and global lighting, particle nature like snow.

Awards and Achievements