Niels-David Yogi's Portfolio

Game Projects
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Hypovolemia

Website: http://hypovolemia-mod.net/
Job: Lead Programmer
    Created our own gamemodes (rule sets), new weapons, replicated counterstrike like movement, added weapon spread, new fading entities system based on player position and facing direction, customized menus, damage per distance system, skill based scoring, weapon management, HUD kill notices -different per kill, efficient use of glow effects for useable entities.

Unchained

Website: http://www.unchainedgame.com
Job: Gamplay/UI Programmer
    UI-Ingame framework, ported Dev. console from valves sdk, added weapons, inventory system

Benjamin Salisbury and The Clockwork Zombies

Website: http://www.clockworkzombies.com/
Job: Gamplay/UI Programmer
    Utilized scaleform, actionscript, flash, unreal script to modify the HUD and Menus. [All of UI]

Project SFR

Website: http://www.moddb.com/mods/project-sfr
Job: Gamplay/UI Programmer
    Developed the targeting/aiming system. C++

The Giraffe Joint!

Developer Log: http://thegiraffejoint.wordpress.com/
Job: Lead Programmer
    Utilized the UDK, spawning system, modified player movement, AI, HUD & multiple game modes
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