Game Projects
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Hypovolemia
Website:
http://hypovolemia-mod.net/
Job: Lead Programmer
Created our own gamemodes (rule sets), new weapons, replicated counterstrike like movement, added weapon spread, new fading entities system based on player position and facing direction, customized menus, damage per distance system, skill based scoring, weapon management, HUD kill notices -different per kill, efficient use of glow effects for useable entities.
Unchained
Website:
http://www.unchainedgame.com
Job: Gamplay/UI Programmer
UI-Ingame framework, ported Dev. console from valves sdk, added weapons, inventory system
Benjamin Salisbury and The Clockwork Zombies
Website:
http://www.clockworkzombies.com/
Job: Gamplay/UI Programmer
Utilized scaleform, actionscript, flash, unreal script to modify the HUD and Menus. [All of UI]
Project SFR
Website:
http://www.moddb.com/mods/project-sfr
Job: Gamplay/UI Programmer
Developed the targeting/aiming system. C++
The Giraffe Joint!
Developer Log:
http://thegiraffejoint.wordpress.com/
Job: Lead Programmer
Utilized the UDK, spawning system, modified player movement, AI, HUD & multiple game modes
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