Home

Completed Projects

Work Experience

In Development

My Skills

About Me

Interactive

Film

Music




Nick Alexander

Game Designer & Producer, Filmmaker

University of Southern California

Expected Graduation: May 2009

Major in Cinema-Television - USC School of Cinematic Arts
Minor in Video Game Design and Management - Viterbi School of Engineering
(630) 862-4901
nicholaa [at] usc [dot] edu



Download My One Page Resume

Completed Projects

- 2009 -

Dragon Age: Origins “A Hero” Trailer
April Fool’s Day 2009 Video
Position: Production Sound
Electronic Arts

- 2008 -

“Long Live the King” (Card/Board Game)
Strategy Game Prototype - Board Game for 4 Players
Positions: Game Designer, Art Designer
Summary: The King (one of the players) is hosting a masquerade party at the castle. The other three players are assassins who must blend in with the crowd in order to get close enough to kill the King. “Long Live the King” is a finely tuned game of cat and mouse, where the King must unmask his assassins before they close in.
USC School of Cinematic Arts - Interactive Media Division
Professors: Chris Swain, Dan Arey, Vincent Diamante

Solitude
5.1 Surround Mix for 16mm Narrative Short Film (12 min)
Position: Sound Designer (Production, Post-Production)
Summary: The last man to survive an epidemic in Post-Apocalyptic Los Angeles happens upon a female companion android who slowly takes on the persona of his dead wife. He is torn between living in a memory and moving on.
Skills applied: Boom operation, production mixing, Protools
USC School of Cinematic Arts
Professor: Don Hall

“LumoChron”
2D Puzzle/Shooter Game Prototype
Positions: Game Designer, Programmer, Artist
Created in Torque Game Builder
Summary: Use a ship made of light to manipulate time and color in this innovative take on the space shooter genre.
Skills applied: Game design, Torquescript, Torque Game Builder, Photoshop
USC School of Cinematic Arts - Interactive Media Division
Professor: Peter Brinson

- 2007 -

The Book of Kiddo
16mm Narrative Short Film (6 min, Color)
Positions: Cinematographer, Editor
Summary: “God can be found in anything, if you dig deep enough to find Him.” When Kiddo, a mentally challenged adult, takes his father’s advice literally, he makes a terrible mistake and must find a way to win back his father’s love.
Skills applied: Producing, Avid Media Composer, cinematic lighting, cinematic camera
USC School of Cinematic Arts
Professors: David Maquiling, Robert Ballo, John Ferraro

The Junkie
16mm Narrative Short Film (6 min, Color)
Positions: Writer, Director, Sound Designer
Summary:When one woman’s coffee adiction gets out of control, she estranges her daughter and falls into a downward spiral of depression and violence. It’s a typical day.
Skills applied: Protools, directing actors, comedic timing, story structure
USC School of Cinematic Arts
Professors: David Maquiling, Robert Ballo, John Ferraro

[top | projects | work exp | in dev]

An Interview with Greg Slider
16mm Documentary Short Film (8 min)
Positions: Writer, Director, Cinematographer, Sound Designer
Summary: Former Argentine basketball star Greg Slider has fallen on hard times, but retained his love for his family and his positive outlook. In this documentary, he tells his unique story.
Skills applied: Final Cut Pro, Motion, Photoshop
USC School of Cinematic Arts
Professors: Gary Goldsmith, Tony Cucchiari

Fighting Blind
16mm Narrative Short Film (9 min)
Positions: Writer, Director, Cinematographer, Sound Designer
Summary: A blind cellist regains his sight after his father makes the ultimate sacrifice. Now he must decide how to use his gift.
Skills applied: Final Cut Pro, story structure, cinematic lighting, cinematic camera
USC School of Cinematic Arts
Professors: Gary Goldsmith, Tony Cucchiari

[top | projects | work exp | in dev]


Work Experience

Fun Little Movies
May 2008 - Present
Internet & Mobile Video Production & Distribution Company
Positions: Director of Operations; Webmaster; Graphics Animator
Skills applied:

Babelgum
Feb 2009 - Present
Internet & Mobile Video Distribution Company
Positions: Content Tech
Responsibilities:

Trojan Vision Television
July 2006 - Present
Positions: Producer (Platforum Debate Show), Editor, Graphics Animator
Clients for editing & graphics: Skills Gained: meeting deadlines, working under pressure, forming and organizing creative teams, and both leading and following others in various roles

Nijiwango Studios Inc.
Oct 2004 - Jan 2006
Video Production Company
Positions: Founder, CEO
Clients:
British Petroleum
Illinois Arts Council & Midwest Young Artists
Consortium for Educational Change
Saint Charles North High School Volleyball Boosters
Experience Gained: working with clients to complete projects

USC School of Cinematic Arts
Jan 2006 - May 2006
Position: Office Assistant
Experience Gained: Represented the School of Cinematic Arts to partners & students, prepared student applications for admissions committee, supported counselors, performed information management

 

Polaris String Quartet
Oct 2004 - Jan 2006
Position: Founding Member, Cellist
Performed for weddings, birthdays, hospitals, parties, concerts, stores, coffee shops, talent shows, ceremonies, dinners, receptions, art shows, fund-raisers, a short film soundtrack, and other events, both paid and non-profit

[top | projects | work exp | in dev]


In Development

iPhone Game (iPhone SDK)
Positions: Designer
Genre: Real time strategy / RPG
Stage: Production - Proof of Concept
USC Viterbi School of Engineering - iPhone Development Class
Professor: Trina Gregory

3D Level (Roboblitz Mod, Unreal 3)
Positions: Level Designer
Description: Zero gravity / freefall level uniquely utilizes physics-based controls
Stage: Production
Professor: Tarik Soliman

PC Game: “Pong-versation”
Positions: Designer, Producer, Programmer
Description: 2D action/strategy game that uses pong to model a conversation mechanic. You are a lonely pong paddle hopelessly in love with the ‘girl’ paddle on the other side. No one has played the pong machine for a while: now’s your chance to woo her! Pick words to toss at her instead of the ball, and judge her reactions to pick the right topics of conversation.
Stage: Preproduction
Professors: Tracy Fullerton, Peter Brinson

PC Game: “Hunter:Gatherer” (Roboblitz Mod)
Positions: Designer, Producer
Description: 3D Space Shooter
Stage: Preproduction
Independent Game Mod

Essays & Feature Documentary
Subject: Respect for Children from Parents & Educators
Positions: Writer, Director
Stage: Research & Writing (Preproduction)

[top | projects | work exp | in dev]

Copyright © 2009 Nick Alexander. All rights reserved.

The University of Southern California does not screen or control the content on this website and thus does not guarantee the accuracy, integrity, or quality of such content. All content on this website is provided by and is the sole responsibility of the person from which such content originated, and such content does not necessarily reflect the opinions of the University administration or the Board of Trustees