"Umm...no?" You say incredulously. \n"Would you like to?" Snake Man says. \nFeeling like an idiot, you ask, "Well, what does he do?"\nSnake Man laughs, and his laugh makes you feel quite uneasy. "Let's just say you aren't going to find much better work with that rabbit around. But, it is not exactly legal."\nYou hate that you don't know what this rabbit means. "Why won't I be able to find work?"\nSnake man laughs again. "Dude, you really don't know anything do you? Well, the animal you have is the mark of a terrible criminal. Have you done something lately that wasn't quite legal? Like maybe a murder?"\n"I didn't have a choice!" you protest.\n"No judgments here!" Snake Man reassures you. "So do you want the job or not?"\n"[[Yes]]." "[[No]]."
Lyra leads you up to a small camp, and you see the most people you have seen since entering this world. Well, sort of. You see these bears that are wearing clothing. Not clothing, you conclude they are wearing armor. Lyra tells you these creatures are panserbjørnes. This world is getting weirder by the minute. Your daemon starts acting really strange and gets behind you as you approach the camp. "What's wrong?" you whisper to your daemon because it has changed into a mouse. Your daemon doesn't answer, and it doesn't need to because you look and see what Lyra needed to show you. There is this boy who looks sick and just plain wrong. You realize why, he doesn't have a daemon. You really want to [[run away]], but at the same time you know you should try to [[help him]].
"I just got here," you say. "And I am sort of lost. Can I follow you for a while?" \n"Sure," the girl responds. "I'm Lyra, and my daemon's name is Pan."\nIt occurs to you that you don't know what your daemon's name is. However, these thoughts are wiped out of your head immediately when you see tears start streaming down Lyra's face. \n"What's wrong?" you ask. \n"I can't tell you," she says. "But I can [[show]] you."
You choose to ignore the snake-man, and anyone else who wants to help you. You spend time trying to figure out how to sever the ties between you and this rabbit, who happens to be ruining your life. You try running very far away from it. The rabbit always follows you. You try scaring it away, it doesn't work. Finally, at your wits end, you take an axe and kill that son-of-bitch. You cannot remember hitting the axe on your rabbit because of the huge noise that envelops you and the unbearable pain. The next thing you know, you have been dragged to eternal damnation. The end.
"This," Marabou says, "will be the last job you will ever need." \nYou are certainly interested, but after the previous encounter with Snake Man, you want to be particularly careful.\n"Is this legal?" you ask.\n"Completely legal," Maltese smiles. "We need you to find someone for us. What is your talent?"\n"My talent?" you say. "Well, I am pretty good at singing..."\n"No, no," Marabou laughs. "We mean your talent that is associated with your animal."\nYou had been noticing something different ever since you got your animal. Is your talent [[finding lost things]], [[being able to change the mood in the room]], or [[reading minds]]?
You walk down the arctic following your daemon, and all of the sudden you come to a fork in the path. Your daemon tells you one way leads to the city, and one way leads to more arctic. You see the little girl and her moth on the path to the arctic. At the same time, you are pretty tired and might want to go to the city. Do you go to the [[city|lyra's city]] or continue on with the [[arctic|arctic path]]?
"What can we do?" You ask Lyra as you bend down to try to help the fallen boy. Lyra bursts into tears again. You don't really like all of this crying, and you feel a lump in your own throat. She tells you there is an evil group called the Gobblers that are splitting children from their daemons. You get the chills. You cannot fathom how someone could be that cruel. Lyra also tells you that she has this alethiometer, which resembles a golden compass, and she believes if she delivers it to her uncle, Lord Asriel, he will help stop all of the separating children You are unsure what to do. On one hand, you want to go and fight the Gobblers, but on the other hand you want to stay with Lyra and her company and deliver the alethiometer. Do you go alone to [[fight]], or stay with the group and [[find Lord Asriel]]?
You decide to take the rabbit with you into the police department. There is a connection you cannot deny, and for some reason you never want to be away from it. You go in and the first thing the policewoman at the desk asks you is if your animal is registered. You don't know what that means, so you have to answer no. Instead of listening to your story about the gunman and the danger, the policewoman slaps you with a ticket for "unregistered animal," tells you to get back to "Zoo City," and sends you on your merry way. You can hear her mutter, "damn zoos," as you walk away. You are so confused. With your rabbit on your shoulder, you walk down the street. A man with a snake draped around his neck calls to you. Well, sort of.\n"Hey Rabbit, have you ever worked for Vuyo?"\nYou have no idea who the hell Vuyo is, and why it was so normal to call you "Rabbit." You know this person could answer your questions and more, but at the same time he could also be working with the gunman. Do you [[talk to the guy with the snake]] or do you [[ignore him]]?
You feel as if you have no other choice. After all, this man is dying and you still have most of your life ahead of you. You aim, close your eyes, and pull the trigger. Unfortunately, with your eyes closed, you can still hear the sound the bullet makes as it goes through the man's flesh. When you open your eyes, the man belonging to the voice, the man you just killed and the gun are all gone. All that is left a rabbit that you inexplicably feel drawn to. However, you also think that you should go to the police to tell them you were held at gunpoint. Do you go to [[the police]] or to [[the rabbit]]?
You sprint out of Huron's home to get the police. Unfortunately, stories about a fight to the death in the home of a record producer told by a "zoo" are not considered high priority. By the time the police get there, it is too late. Songweza is dead, and S'bu possesses Huron's former animal, the crocodile. You are so devastated that you did not save them, that your new goal in life is to start an aposymbiosis awareness movement to raise awareness and knowledge to better the people of the world with and without animals. It is highly successful, and ends up making many important discoveries of the 21st and 22nd centuries.\nThe end.
You take the job. It's legal, it pays well, and you will be putting your newfound rabbit-based talent to good use. Using your talent and clever deductive work, you find the young Songweza and deliver her back to Odi Huron, her music manager. He gives you R95,000. In cash. You have a bad feeling about this Odi Huron guy; he doesn't seem to have Songweza's best interests at heart and it's creepy the way he never leaves his house. You feel some loyalty to Songweza after spending a few weeks searching for her and learning about her problems, but at the same time Odi Huron is a music manager and probably knows what he is doing. Do you [[take the cash]] or [[spy on Huron]]?
You decide that you need to get out of Odi Huron's record label. Fast. You run away to an apartment of your boyfriend's friend and hope he doesn't find you there. You leave all of your stuff at your house, and you ditch your cell phone. This works for a few weeks until some apos working for Odi show up. They forcibly take you back to Odi Huron's place. [[Paradise|paradise]].
Animals, Cities, Magic, Compasses and Ethics
When you get the place that the Northern Lights should appear, Lyra, a little girl who happens to be Lord Asriel's daughter, approaches him and gives him what looks like a golden compass. There is also a boy with her whose name you learn to be Roger. When talking with the other people journeying with you, one says that Lord Asriel took the compass and Roger up to the Northern Lights, and asked no one to come with him. You have a feeling that this is when he is going to open the path to the new world. However, Lord Asriel asked that no one would follow him, and he always gets what he wants. Do you [[follow Lord Asriel|to a new world]] or [[stay back]]?
You realize just too late that you should not have ignored your mental connection with the rabbit, because apparently your connection is physical too. One policewoman slaps you with a ticket for "unregistered animal," tells you to get back to "Zoo City," and sends you on your merry way. You can hear her mutter, "damn zoos," as you walk away. You are so confused. With your rabbit on your shoulder, you walk down the street. A man with a snake draped around his neck calls to you. Well, sort of.\n"Hey Rabbit, have you ever worked for Vuyo?"\nYou have no idea who the hell Vuyo is, and why it was so normal to call you "Rabbit." You know this person could answer your questions and more, but at the same time he could also be working with the gunman. Do you [[talk to the guy with the snake]] or do you [[ignore him]]?
//Zoo City// is a novel written by South African author Lauren Beukes. The story takes place in a world other than our own where people who have guilt for committing murders are given animal familiars that they cannot be separated from. This story follows one person who has been given an animal companion, Zinzi.
You are so curious and desperately want to find out what this Dust is, and how it could possibly get you back to your home world. You miss your parents a lot, and you know that this could be your only chance to get back to them. You disguise yourself as a young navigation student to become part of the team to guide Lord Asriel on his journey, and set off. The journey takes many weeks, but you learn more and more about Dust as you go on. You know this particle has something to do with children and daemons, and could help solve Original Sin, which is a concept you are still unfamiliar with. You also know that Lord Asriel needs something in addition to the Northern Lights to complete the opening to a new world. [[Finally, you arrive.]]\n
You have to make money in this world somehow, and even if this scam sounds sketchy and unethical, you have to do it. You head to the cafe, and complete the scam perfectly as planned. Vuyo tells you that you helped him make R35,000. However, he says that if you had played it better he would've made R15,000 more. So now you owe him that amount of money. It doesn't make sense, but you buy into it and continue to scam and pay off your debts and accumulate more for the next several years of your life. One day, you decide to just stop scamming, and you are forced into hiding for the rest of your life to escape the police and Vuyo's men.\nThe end.
You bob left out of the way of the man who is trying to catch you and escape out the window after the boy. To thank you for saving his life, the boy, whose name is Tony, brings you to his family, and tells them what happened and they take you in. You grow up to become one of the most influential people in the movement to stop the General Oblation Board (or the Gobblers) and your story of saving Tony becomes a story to inspire all those who stop the Gobblers from separating more children from their daemons.\nThe end.
You and S'bu decide to drop out of the competition and record an album with world-famous record producer Odi Huron. However, once you start recording, you notice Odi is not a normal person. In fact, he is terribly mean, and constantly tries to put you down and pin you against S'bu. You want to get out of there but you don't know what to do. You could [[run away|leave Odi]] or you could try to [[stick it out]] because singing is your dream.
You decide that it is too risky to go in and too cowardly to run away. You watch the girl get her daemon separated from her. She loses all the life from her face. It is like she is souless being with no will to live anymore. You turn away. \nYou decide right then and there that you are going to devote your life to stop kids getting separated from their daemons. Since you are just a kid, you devote the next sixty years of your life creating an anti-Gobbler association. You save many children, but you were never able to save the girl you watched get killed those many years ago..\nThe end.
You grit your teeth and watch Lord Asriel painfully tear Roger's daemon away from him. Something tears through the Northern Lights. You recogonize this as similar to the limbo you were standing before you entered this world. You follow Lord Asriel through and realize you are back in your own world. Your daemon has disappeared and Lord Asriel is nowhere to be found. You walk home and are just in time for dinner with your parents. For the remainder of your life, you cannot decide if this was a really strange dream, or you actually entered a different world.\nThe end.
You jump in the window and pull the girl out of the huge men's hands. She escapes out the window, but you unfortunately are not that lucky. The men grab you and throw you onto the device. You look at your daemon for one final second and thank it for helping you save the girl. Then you black out.\nThe end.
You decide to go to the neighborhood. It seems friendly enough, and you just want to meet people in this new world who will give you more companionship than just your daemon. You immediately find a park with kids and their daemons playing together. You play "hot lava monster" until sundown. All of the other kids go home with their parents, and all of the sudden the only two people left at the park are you and a middle-aged woman. She asks you where your parents are. When you cannot answer, she offers to take you in. She seems pretty nice, and you are dying for a homecooked meal. Your daemon, however, doesn't want you to go home with a strange person. Do you [[go with her]] or [[refuse]]?
You run out and scream, "NOOO!" You leap in front of Roger and feel the most searing pain of your life. Your daemon feels farther and farther away. As you black out, your final thoughts are how you hope Roger will make good use of his life and stop Lord Asriel. The End.
You decide to get the hell out of there. You are way too afraid to go after the Gobblers anymore. That is the end of you trying to fight. You live out your life in this world terrified every second that a Gobbler is going to come and take your daemon away from you.\nThe end.
Your daemon turns into an adorable red panda. You are mesmorized by its cuteness. You [[follow]] in a cute-induced trance when it says, "Come on!"
You sprint out of the camp, and you don't care what Lyra thinks. That boy without his daemon was just too scary. Unfortunately, you realize that you don't know where to go, and are lost in the arctic land. You spend days wandering around and eventually starve to death. The end.
You decide to interview for the journalist job. You are given the position on the spot because of all your journalism experience. (You didn't tell them it was from another world.) You tell the editor that you are interested in doing a piece about the people with animals (who you learn are called aposymbiotics). Unfortunately, the editor says you need to do a piece on the serial killer that is rampaging through the city. Do you follow your heart and write about the [[aposymbiotics]] or follow your boss and write about the [[serial killer]]?
Your gut tells you that you do not want to be mixed up with the kind of people that bloodied up that person, so you turn back to the city. In this new world, you feel safer with more people. As you are walking back down the streets, you realize that you have no money, no job and no home. You pick up a newspaper and look at the job listings. You see two of interest. One is for [[auditions for a reality singing show]] while the other is for a [[journalist for the newspaper]].
[[About the Story]]\n[[About the Author]]\n[[About Zoo City]]\n[[About The Golden Compass]]
You decide to stay with the group and go find Lord Asriel. After all, you are pretty new to this world and you trust those who have been here longer than you. Lyra tells you that Lord Asriel is in the arctic to look for the Northern Lights. She also introduces you to her friend Roger and tells you how she rescued him from the Gobblers. You search for Lord Asriel for a few weeks and Lyra delivers the alethiometer to him. You still aren't sure what this compass-like contraption does. Roger also goes with him. Something does not seem right about this interaction. Do you [[follow Lord Asriel]] or [[go back to camp with Lyra]]?
Kathryn Rosenfeld is a freshman at the University of Southern California studying chemical engineering with an emphasis in environmental engineering. She is passionate about the humanities too, and values well-roundedness, so she is in the Thematic Option Honors Program. This story was written for her CORE 112 writing class with the theme "The Animal Inside."
Even though you are terrified of what the man with the gun on your head is going to, you cannot bring yourself to pull the trigger and kill an innocent man.\nThe last thing you remember saying before you black out is, "I can't..."\nThe end.
One day Odi goes off the edge. He orders you and S'bu downstairs into the basement, where you are never allowed to go. He then tells you to fight until the death. The loser dies, and the winner gets his animal, a crocodile. Everything makes sense now. Odi is a fucking zoo! He just wanted you to join his record label so he could use you to get rid of his animal. You refuse to fight to the death, but you can tell Odi drugged S'bu. It is all you can do to yell out for help when S'bu stabs you.\nThe end.
It has always been your dream to be a singer, and this is the perfect opportunity to fulfill that. Unfortunately, the television network wants you to partner up with a boy named S'bu and pretend like you are orphaned siblings to get more viewers. Do you [[lie]] to continue on the show or do you decided to take up [[journalism|journalist for the newspaper]] instead?
You decide to jump into the arctic and follow the little girl and her moth. You are suddenly stopped by a huge amount of fog and a booming voice. "Hello!" it calls to you. "Where is your daemon?" \nYou look around frantically and finally just decide to call back to it. "My what?" you scream. \n"Your daemon." It booms back. \n"I....uh...don't have one?" you say. \n"Well it is time to get one then. Are you a kid or an adult?" the voice asks.\n"I'm a kid!" You yell. \n"Here's your daemon!" The voice says. You can almost here the grin the being who is talking must have. A huge whale falls out of the sky and crashes next to you. "Well this is awkward," a voice says that you swear is coming from the whale. All of the sudden,the whale shifts into a snake. You jump backwards. "Are you scared of snakes?" the snake asks. "Would you like me to be a [[cat]], a [[hedgehog]], a [[kangaroo]] or a [[red panda]]?
Your daemon turns into a huge kangaroo! You immediately [[hop after|follow]] it when it says, "Come on!"
You decide to turn down the job. Even though the job is legal and probably pays well, it still sounds pretty sketchy to you.\n"Your loss," sighs Maltese. And both Marabou and Maltese leave you alone.\nSince you are so picky on where you work, and hardly anyone hires animalled people, you are unable to find work and end up living on the dangerous streets of Zoo City. One late night, when you are on the streets alone, you are brutally murdered by a man by the name of Odi Huron.\nThe end.\n
You decide to try to forget this ever happened and go back to camp. When you reach camp, you see many of the kids Lyra rescued from the Gobblers gathered around in tears. \n"What happened?" you ask, but you already know.\nOne brave boy responds. "Lyra is missing and Roger is dead. Lord Asriel took away his daemon"\nYou stand there feeling guilty. You could have saved Roger, but decided not to. You decide right then and there that you are going to devote your life to stop kids getting separated from their daemons. Since you are just a kid, you devote the next sixty years of your life creating an anti-Gobbler association. You save many children, but you were never able to save Roger.\nThe end.
You decide to stick it out because singing is your dream, and you think Odi can make you a star. However, he makes working with a record label more hellish everyday. There is never a moment you are allowed to stop singing, and you are getting quite sick of what you thought would be [[paradise]].
You run out of the house. You wanted to give Mrs. Coulter the benefit of the doubt, but her association in this kidnapping confirmed your previous uncanny feelings about her. You see they are entering a building that says "General Oblation Board." You look inside a window and see that they are putting the boy on some kind of device. You don't know what to do. Do you try to [[save the boy]] or [[just watch what happens]]?
You decide that it is too risky to go in. You watch the men strap the boy down and finally realize what they are doing. You are not sure how you know, but you know they are going to take his daemon away. The blade on the contraption comes down and you watch the boy. He loses all the life from his face. It is like he is souless being with no will to live anymore. You turn away. \nYou decide right then and there that you are going to devote your life to stop kids getting separated from their daemons. Since you are just a kid, you devote the next sixty years of your life creating an anti-Gobbler (which is what the General Oblation Board was formally known as) association. You save many children, but you were never able to save the boy you watched get killed those many years ago..\nThe end.
"That was a good choice." Snake Man hisses to you and hands you a piece of paper. \n"Wait!" You call after him before he's gone. "What city are we in?"\n"Did you land in a UFO? This is Johannesburg." You swear Snake Man and his snake both slither out of sight.\nYou open up the piece of paper. It gives you directions on how to pull your first [[scam]].
You believe that splitting kids from their daemons is a horror that should never happen, and you are going to act on this belief. You run out and scream, "NOOO!" You leap in front of Roger and feel the most searing pain of your life. Your daemon feels farther and farther away. As you black out, your final thoughts are how you hope Roger will make good use of his life and stop Lord Asriel. The End.
You run to catch up to Lord Asriel and you tail him and the boy Roger until they stop. Something seems wrong about this, though. Lord Asriel is causing Roger extreme pain. Then, you realize what is happening. Lord Asriel is trying to split Roger from his daemon! You want to stop it so badly, but you figure that the only way to open up a new world is for a Roger and his daemon to be split up. It was not the golden compass Lord Asriel need; it was Roger! Do you [[try to rescue Roger]] or [[let Lord Asriel open a new world]]?
"No way!" you tell Snake Man. "I am not getting wrapped up in anything illegal."\n"It looks to me like you already have," sneers Snake Man. \nYou are fed up with the way this man and his snake are treating you like someone who needs charity, especially if it is illegal. \n"I'm out of here." you yell at Snake Man, and storm down the road. You will find legal work in this town if it is the last thing you do. \nJust then two more animalled people approach you. One has a Maltese dog and the other a Marabou stork. You groan. You do not want to be mixed up in more illegal activity. However, Maltese and Marabou say they have a [[proposition]] for you.
You and S'bu decide to stay in the show, and you guys become world-famous pop icons. Until, of course, you become world-famous pop travesties when everyone finds out you have lied about your past. You win some, you lose some. On the bright side, you have enough money to retire wherever you want where people might not know your name and the shame associated with it.\nThe end.
You go straight to the rabbit, and immediately know that you cannot be separated from it ever. You feel a love for this creature that you have never felt for anything before. With your rabbit on your shoulder, you proudly walk down the street because you love that rabbit. A man with a snake draped around his neck calls to you. Well, sort of.\n"Hey Rabbit, have you ever worked for Vuyo?"\nYou have no idea who the hell Vuyo is, and why it was so normal to call you "Rabbit." You know this person could answer your questions and more, but at the same time he could also be working with the gunman. Do you [[talk to the guy with the snake]] or do you [[ignore him]]?
You just can't trust this man, and you don't think Roger is safe, so you follow him. You follow him up to the Northern Lights. They are beautiful, but you realize what Lord Asriel is doing. He is going to separate Roger from his daemon! You know you have the opportunity to run out and sacrifice yourself to make sure Roger and his daemon stay together. You also know you could easily go back to camp and pretend you didn't see anything. Do you [[sacrifice yourself]] or [[go back to camp]]?
You jump in the window, and cause such a commotion that the boy and his daemon jump out the window and escape. However, one of the men is about to grab you. Do you [[bob left]] or [[weave right]]?
You begin your adventure here, at a crossroad of two worlds. You peak into one world and see an arctic land with not a person in sight. Oh wait, you do see one person. It is a little girl who seems to be talking to a moth. And the moth seems to be talking back! You look back into the limbo you have been standing in and decide to check out the other world. In this world you see an extremely urban area with tons of people mulling around doing their day-to-day business. One person catches your eye in the crowd. There is a lady who has a sloth on her back. What on Earth is a sloth doing in a city? It's time to make your decision. Do you go to the [[arctic|Golden Compass]] or the [[city|Zoo City]]?
You decide to go with kind woman whose name you find out to be Mrs. Coulter. She takes you into her home and you live many weeks of bliss. You have great food, you make some friends, and even attend an elementary school! However, something is uncanny about Mrs. Coulter, and you do not know what!\nYou have heard the reports of the children disappearing, but one day you see it happen yourself. Right outside your window, you see two huge men take a child and touch his daemon, which is an unheard of breach of ettiquite. Then, Mrs. Coulter goes out. You think she is going to call the police, but instead she goes up to one of the men and pats him on the back. She then walks with the two men and the captured child. You are appalled, and just want to forget this incident ever happened, but how can you?\nYou\n* [[Try to forget it ever happened]]\n* [[Go after Mrs. Coulter and the captured child]]
You run over to the person. You kneel down, feel his pulse, and are relieved that he still has a pulse. You try to find where the open wounds are on the fallen man, but are distracted when something touches your head. \n"Don't move," growls a voice. You obey because at this moment you know that there is a gun pressed against the side of your head. You hear each breath you make and you try to make each one quieter than the last. \n"Get up," the voice commands you.\nYou stand up.\n"Hold out your hands."\nYou put your hands out, and feel some cold contraption fall into them. You look and realize it's a gun.\n"Shoot him," the voice says.\nYou finally manage a word, "What?"\n"Shoot him or I will kill you!"\nYou point your gun at the fallen man. You don't know if you can shoot an innocent person, even with your life on the line.\nDo you [[shoot the man]] or [[refuse to kill him]]?
Cash is cash, and you really need the money right now. You trust Huron enough to keep Songweza at least sort of safe. When you try to put the money in a bank, however, it is revealed that it is counterfit. You are sent to jail for the rest of your life for allegedly distributing counterfeit money. When you are in jail, you hear a story about Songweza getting killed by her own brother and think it is a shame Odi couldn't have saved them.\nThe end.
You decide to ignore the little girl and go to the city. Of course when you get there, there is another fork in the road. This time you look down the left side of the fork and you see what seems to be a college. On the right you see the road to a neighborhood. Do you go [[left]] or [[right]]?
Lyra tells you the way to the Gobbler's headquarters, and you decide to march off. You take the way she tells you and end up spending many weeks trying to find the headquarters. Finally, you get there. What you want to do is march in the front door, but your daemon warns you since you are just a kid that could end badly. Do you [[march through the front door]] or sneak around to [[look in a window]]?
"That's perfect." says Marabou. "Because we have a lost person. Her name is Songweza. I am sure you have heard of her. And we need some mind reading of people who won't give us the information of where she is."\n"Sorry I don't know who she is..." you apologize.\n"Did you come here on a UFO? Songweza is only one of the twins of the most popular music group in South Africa right now!"\n"Oh of course!" you lie.\n"Well can you find her?" Maltese chimes in.\nDo you [[take the job]] or [[turn it down]]?
You decide not to risk any of Lord Asriel's rage and stay with the other workers. When Lord Asriel does not return, you decide to go back to the city and actually become a navigation student because it has become your passion. You become the most celebrated cartographer of the world. All through your life, though, you know this world is not your world.\nThe end.
You immediately take off to go to the police. Who cares if you feel "drawn" to an animal? There is a criminal on the loose. As you quickly go back into town, you feel like there is something following you. You turn around and see it's the rabbit you feel some weird connection with. You continue walking; if you ignore it maybe it will go way. Finally, you reach the police station. You turn around and the rabbit is still with you. You sort of want to scream "Get away, damn rabbit!" but at the same time, you know there must be some sort of connection if the rabbit followed you all the way to the police station. Do you [[enter without the rabbit]] or [[take the rabbit with you]]?
You decide to obey your editor and find out more information on the serial killer. You realize that the killer is only targetting those with animals. With the help of the sloth girl you saw on the way into the world (her name is Zinzi), you uncover a pattern of terrible killings against the animals of the people with aposymbiosis. You write a fascinating article about it in the paper, and the police look into it and find that a man named Odi Huron is the serial killer. You are hailed a hero by the aposymbiotic community, and are able to write the story you originially wanted to about aposymbiosis in the newspaper.\nThe end.
You go back to your reading before you saw the boy get captured. Mrs. Coulter is so nice, and she would never get involved with terrible kidnappings. Unfortunately, you replay the moment the boy got kidnapped in your head everyday for the rest of your life. Your relationship with your daemon becomes terrible, and you spend most of your adulthood in intensive counseling.\nThe end.
You decide to go to the world with the city. When you first step into the world, you know this is quite different from the world you came from. In addition to the sloth accompanying the woman you first saw (who is now long gone), there are many other interesting animal/human pairs. There is a woman with a butterfly you swear is trailing her, a man with a small dog that actually kind of resembles him, and a woman with a bird you do not recognize. You just walk down the street and before you know it, you are walking out of the city into the slums. You look ahead and you see someone on the ground. At closer inspection, you realize that they are covered in blood.\nDo you\n*[[Go help the person]]\n*[[Turn back to the city]]
You decide to enter the room, against your daemon's protest, and find that conveniently there is a closet that you can spy on the meeting from. You sneak in the closet, and your daemon transforms into a mouse to keep watch from under the door. You look through the keyhole. People start filing in. Most of them look college-aged, but one seems very old. You assume he is the professor. The professor, whose name you find out to be Lord Asriel, talks about some strange particles called Dust for about two hours. You almost fall asleep. However, at the end Lord Asriel says that he thinks he can use these particles to gain a path into a new world. You sure are interested; you miss your old world. The scholars and Lord Asriel leave the room. You heard he is journeying up to the arctic. This is your chance to follow him and go home, but it could be dangerous. Do you want to [[journey to the arctic]] or [[stay at the college]]?
Your daemon turns into an adorable orange tabby. You [[follow]] the cat when it says "Come on!"
You decide that you cannot partake in this illegal behavior after all. Tomorrow at 1800 rolls around, and you do not show up to complete the scam. By the day after at 1800, Vuyo has sent his men to dispose of you because you know too much to not participate.\nThe end.
You weave right, but the man is too fast and latches onto your arm. He grabs you and throws you onto the device. You look at your daemon for one final second and thank it for helping you save the boy. Then the blade of the device comes down, and you black out.\nThe end.
You open the piece of paper. It says:\n\nYour role: Frances, a girl from a refugee camp. Her whole family has died, but she has a huge inheritance from her father, but is unable to access it.\nYour task: Meet couple who is sponsoring Frances and convince them of this story.\nTime: Tomorrow, 1800. \nWhere: The Arslow Cafe\n\nYou sigh. You know there is still time to [[back out]], but it is much safer to [[go along with the scam]].
You decide to follow your heart and interview many people who have animals, and write a very compelling article about aposymbiosis. Unfortunately, this is not what the editor wants and he fires you. You are forced to live on the street with no job and limited food. Ironically, the serial killer you refused to write about murders you.\nThe end.
Your daemon turns into a spiky and tiny hedgehog! You immediately [[follow]] the hedgehog when it says come on!
You decide to comply to the television network's wishes. Your dreams of becoming a singer definitely minimize the guilt you feel about lying about your past. You and S'bu are fast favorites, and a big time record producer wants to produce your album before the show end! However, this means you would have to drop out of the show. Do you [[stay in the show]] or drop out and [[record an album]]?
//The Golden Compass// is the first novel in Philip Pullman's //His Dark Materials// trilogy. It follows a girl named Lyra and her animal familiar (or daemon), Pan, and their adventures to stop the terrible crime of stopping children from daemons and delivering an altheiometer to Lord Asriel, the man who raised Lyra.
You leap in front of Huron screaming, "Songweza, S'bu, RUN!" They both escape, but you are not so lucky. Huron gets a knife he has into your rabbit, and you are swept into eternal damnation by the Undertow. However, your heroic actions to save Songweza and S'bu crown you as a martyr for the aposymbiotic rights movement.\nThe end.
My talent is finding lost things you say confidently. \n"That's perfect." says Marabou. "Because we have a lost person. Her name is Songweza. I am sure you have heard of her."\n"Sorry..." you apologize.\n"Did you come here on a UFO? Songweza is only one of the twins of the most popular music group in South Africa right now!"\n"Oh of course!" you lie.\n"Well can you find her?" Maltese chimes in.\nDo you [[take the job]] or [[turn it down]]?
This story was written as the author's creative project for her CORE 112 writing class. She designed it for the reader to be able to choose his/her path through the worlds of either The Golden Compass or Zoo City. The reader/participant is forced to examine their personal code of ethics in each step of the story.
You decide to follow your daemon's advice, and you look in a window. You see two huge men taking a struggling kid and her daemon to a strange device. You worry this device will cut her from her daemon. Do you [[try to rescue her]], [[run away|leave guillotine]], or [[just watch]]?
You are just too curious about the little girl you first see that you take off down the arctic path after her. Your daemon warns you to be careful because strange things happen in the arctic. You finally catch up to the little girl. Her daemon is now an Alaskan Husky. "Hello?" She says incredulously as you catch up to her. It just occured to you, you didn't know what you were going to say when you caught her. Would you like to run to the [[city|lyra's city]] or [[continue with the girl]]?
You ignore the obnoxious creature that has been following you around, and enter the police station. You get out, "I need to speak -" before you feel this searing pain throughout your whole body. The policemen all look at you as you writhe on the ground with pain. You wonder why they are all merely looking at you instead of helping you through your agony. Then one policeman gets up, opens the door, and the rabbit hops in. [[Shit.]]
You decide to tell the policeman the truth. You are tired of running. He immediately feels bad for you, and tells you he has to take you to an orphanage due to protocol. The policeman comes and visits you a lot when you are growing up in the orphanage and then he and his wife decide to adopt you. You live a long and happy life in this new world.\nThe end.
"That's perfect." says Marabou. "Because we have a lost person. Her name is Songweza. I am sure you have heard of her. And in order to find her, we need a lot of people to be in a better mood to give us information."\n"Sorry I haven't heard of her..." you apologize.\n"Did you come here on a UFO? Songweza is only one of the twins of the most popular music group in South Africa right now!"\n"Oh of course!" you lie.\n"Well can you find her?" Maltese chimes in.\nDo you [[take the job]] or [[turn it down]]?
You don't want adults messing up your life like they seem do all of the time in this world, so you lie to the policeman and say your parents are just down the street. When he asks if he can take you there, you just pretend that you have spotted them, and yell out, "Mom!" and run off. You know you are going to have to have make a change in order to keep living on your own. You never stay in one place more than a week, and you consistently pick pockets for money. This lifestyle continues until you reach age eleven and you receive a letter to attend a special school for witchcraft and wizardry. You end up discovering you had defeated a dark wizard lord as a baby and you defeat him many times again during school. You end up marrying the girl of your dreams and living a happy magic filled life. The end.
You decide to be bold and march right through the front door and demand to see their leader. Unfortunately, there are guards standing in the doorway and intercept you. You are taken to what looks like a daemon-cutting guillotine. You take one last look at your daemon before the guillotine operates and you black out. \nThe end.
You decide to stay at Huron's house to make sure Songweza is safe. Your rabbit and you follow Huron, Songweza, and her brother, S'bu, to the basement. When you are down there, you find out that Huron plans to make Songweza and S'bu fight to the death and the winner takes his animal, a crocodile. You thought Huron could be trusted, and that Maltese and Marabou were on your side the whole time. You were wrong. You know Songweza and S'bu have a chance to get away if you [[jump in front of Huron]], but you also know it would be safer for you to leave and [[get the police]].
The fact that this lady is just randomly offering to take you in scares you and your daemon too much, and you decide to refuse her offer. However, she does not want to take no for an answer. She tries to convince you, and when you keep refusing she grabs you. You struggle out of her grasp and sprint away. You reach a policeman and tell him about the lady who tried to kidnap you. He asks you where your parents are. Do you [[lie to him]] and tell him that your parents are waiting for you down the street or [[tell him the truth]] that you don't have parents in this world?
You decide not to let your curiosity get the better of you, and you stay at the college. You like it here, and you think it is the place you most belong in this new world you have been propelled into. However, since you are just a kid, you cannot stay hidden at a college forever. One day a kind woman asks you where your parents are. You can't answer her, so she offers to take you in. She seems pretty nice, and you really want homecooked meals instead of sneaking into the college cafeteria. Your daemon, however, doesn't want you to go home with a strange person. Do you [[go with her]] or [[refuse]]?
You decide to ignore your instincts and go back to camp. When you reach camp, you see many of the kids Lyra rescued from the Gobblers gathered around in tears. \n"What happened?" you ask.\nOne brave boy responds. "Lyra is missing and Roger is dead. Lord Asriel took away his daemon"\nYou stand there feeling guilty. If you followed Lord Asriel, you might have been able to save Roger and Lyra. You live out the rest of your life in this world. Sometimes you live in the city; sometimes you move out to the arctic. However, the one constant in your life is the guilt you feel for Roger's death.\nThe end.
You decide to go toward the college. You have always dreamed of going to college, and now is your chance to go, even if you're a little young. You walk into the college, and your daemon whispers to you, "I don't think we should be here." You have a feeling your daemon might be right. The doors were all closed and it was completely silent. However, there is one door that catches your eye. It has the sign meeting at 1:15. You check the clock. It is 1:00. Do you go back to the city and go to the [[neighborhood|right]] or do you go into the [[room]]?