iFframeLoaded("loadMarker") gotoAndPlay(...) ---------- var mcLoader = new MovieClipLoader(); var mcListener - new empty._alpha = 0; empty._visible = true; empty.onEnterFrame = function () { this._alpha = 0 ------------------ Load movie: empty.loadMovie("subhd.swf"); empty = instance name of movie clip on stage ------------------------------------------------ var mcLoader = new MovieClipLoader(); var mcListener = new Object(); mcLoader.addListener(mcListener); mcListener.onLoadProgress = function(); //btn.onPress == do this when pressed for buttons { //onLoadProgress == do it for movie clips empty._visible = false; } mcListener.onLoadInit = function() { empty._alpha = 0; empty._visible = true; empty.onEnterFrame = function () { this._alpha +=5; if (this._alpha > 100) { this.onEnterFrame = underfined; } } } mcLoader.loadClip("subhd.swf", empty); ----------------------------- DO BLUR IN's FOR THE FINAL PROJECT FOR FLASH!!!!!!!!!!!!!!!!!!!!!!! o---------->o------> blur 100=>0 move from center to side ----------- on (press) { getURL("http://email.usc.edu") } ----------------------- switch(_root.obtain) { case "about": btn_about.gotoAndStop("off"); break; case "presentations": btn_present.gotoAndStop("off"); break; case "publications": btn_pub.gotoAndstop("off"); break; case "home": btn_home.gotoAndStop("off"); break; //DETECTION SWF //MUST PUT THIS IN FINAL WEBSITE: altContentURL = "noflash.html"; flashContentURL= "home.html"; contentVersion = 8; contentMajorRevision = 0; contentMinorRevision = 0; open a new fla = #include ("flash_AS_detection.swf")? publish the flash.html with the include flash_AS_detection.as //flash detection thing