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Viterbi News: Games Students Play, and Make
Crosswinds is a four player board game in which players can place or remove pieces from the playfield in order to direct a token into their goal to score points and ultimately win.
The token, at the beginning of the game, starts in the center of the board and is given a direction in which it will move. The game is made up of turns in which the active player may place their own game piece on the board or remove any piece that is already on the board. After the player has finalized their move then the token moves in its initial direction but may change its course depending on the pieces that have been layed out on the board. Then control of the board goes to the player who is to the left of the active player (clockwise rotation). On every subsequent turn the amount of spaces that the token moves increases by one thus making it harder and harder to control the movement of the token and increasing the chance that a player will score. Once the token enters a players goal, that player scores a point and the round starts again. All the pieces that were on the board stay on the board, however the token is placed in the center of the board and its speed is reset to the initial amount. Play then continues until a player wins 3 rounds and is proclaimed winner of the entire game.
Crosswinds was inspired by a board game called Standoff, designed and tested by Timothy Jones and Mario Sanchez at USC in the CTIN 488 Game Design Workshop in Fall 2006.
Pictures taken by Nathan Greenfield on April 24, 2007 during the final demonstration.
The source code (and Visual Studio 2003 project files) for Crosswinds are stored in Subversion server managed by the Gamepipe lab. The Crosswinds directory should be placed in the MFSM_0.8_NET directory which contains all the necessary elements to compile and run the project.